Virtual reality is the idealized next step in both gaming and simulations. With the upsurge of Oculus Rift, HTC Vive, Sony's Project Morpheus and the recent OnePlus Cardboard virtual reality is starting to find a place in the consumer household, rather than with only arcades and technology fans.
The question is, and will be whether virtual reality is here to stay and how will it shake the current gaming market. TMR, a market intelligence corporation has released a report assessing that the United States virtual reality market was worth US $466.6 million in 2012, with expected growth to reach US $5.8 billion dollars by 2019. You can know about Astoria Virtual Reality via various websites.
Such huge market potential is likely the driving force behind the broad range of companies hopping on the VR scene. Everyone from Sony to Valve are presently developing or have released early products, such a variety of heavy hitting gaming companies is a mark that virtual reality has a place. Whilst this predicted growth is impressive, it remains to be seen if this new technology will be purely a passing fad or a long-term gaming choice.
According to this report the continuous increase in technology, such as 3D effects and motion tracking are pushing the rise of virtual reality. Whilst increasing disposable incomes are letting more and more households give this new technology a try.